How to use Dynamic Clothing in Poser 5+
This tutorial should help you understand how to use Dynamic clothing in Poser 5 and up. For this example, I’ve used the dynamic version of my upcoming Cherubim for V4 dress, a freebie that you should be able to download soon. You can easily follow this tut using the original A3 Cherubim version, or if you want to try your hand at doing a hybrid, use something like the Morphing Fantasy Dress.
- Dynamic version is only usable in Poser 5 and above; Poser 7+ recommended.
- Open the Animation Controls (Window, Animation Control) and make sure your frame reads “1 of…”
- Load Victoria, and disable Inverse Kinematics on both legs (Figure, Use Inverse Kinematics, make sure everything is unchecked)
- Go to Libraries\Pose\Cherubim V4\ , select Victoria 4 and apply the V4 Zeroed pose, also make sure that you don’t have any body morphs applied on frame 1
- Go to V4\Runtime\Libraries\Props\Cherubim V4\ and load the dress; it will load as a smart prop parented to V4’s chest. Alternative step: if you’re going to create a hybrid (conforming part with dynamics too) load your item and conform
- Advanced the animation arrow a bit, or enter a frame number in the counter; I normally use frame 15; on this frame, pose your figure as required, and if using body morphs, add them ON THIS FRAME; do not add anything other than items needed to interact throughout the animation.
- Go into the Cloth Room, click on New Simulation. This will bring up a dialogue. Make sure the start and end frames match the number of frames in your animation, by default this should be 30 although I like to run them for 45 frames to give the cloth more chance to drape better. In the dialogue, also check “cloth self collision”, and depending on your clothing, you can also use “drape frames”.
Draping before the simulation starts gives the cloth a chance to “settle” better before the movement gets going, and might be a good idea to do with some skirts, for instance. Once you’ve made your selections, click OK.
- On the 2.Cloth Objects menu, click Clothify; you’ll see a popup menu saying “object to clothify”, Select your object (in this case, the dress; if this was a hybrid, the skirt part of the conformer) and click on Clothify. of course you could also clothify individual body parts; this is useful if you’re using a conforming dress and want to have a more flowy skirt.
- Under “Collide Against” make sure you check the items that the clothing needs to notice: hips, legs, feet and maybe abdomen for skirts, all the body save the head for a full dress, etc. Make sure to include other props that would affect movement, like a chair or the floor.
- Ignore the Cloth Groups, you won’t need them for this dress
- Leave the settings for cloth for the time being at their defaults, you can correct these later if needed, but you want to see how it works first to see what to modify; click “Calculate simulation” and go make yourself a cup of tea
- Come back to find your simulation done.If needed, adjust the values; these tend to be exactly what they sound like (stretch resistance makes the clothified item less stretchy, fold resistance a bit more rigid, etc). If you’ve changed parameters, recalculate the simulation
- Play back the simulation using the animation control to see which frame you prefer to use. settle there. Add the rest of the elements you need, and render!