How to use rte-encoded files
First of all, you need to find a version of RTE that will work for your needs.
- if you use Windows, head over to http://www.rtencoder.com/downloads/ and download the RTEncoderPy for Windows
- if you use OS X up to 10.5, you can download the mac versin of RTEncoderPy.
- if you use OSX.6, you might want to use the Java RTE clone; in that case, point your browser to http://www.geocities.ws/RTEJava/beta/index-2.html and download the ZIP file
- the Java version should work reasonably well with most operative systems anyway, so if you don’t have much luck with the Python version, give the Java version a try
Read the installation instructions for either version carefully, and install as directed. Once the encoder/decoder is installed, proceed.
- In either version, select the “decode” option.
- Then under “Source File”, find the file you want to decode; this is more than likely going to be an .rte file; for example, if using the Ludus XP, it will be the Ludus-XP.rte file included in the zip.
- Under “Key File”, navigate to where the key file listed is; it will usually be related to the download, so check the readme for your rte to see what it is.
- Under “Output File”, it will usually automatically tell you what it is, although in most cases it will be either a zip, cr2 or obj file; if using RTEncoderPy, the bottom left of the window will now say “Ready to Decode”
- Click “Go”, and wait until you get a message saying “Decoding Complete”; it will take a little while. Click “OK”
- If the resulting file is a zip, unzip it like you would normally and install at will; otherwise, move the resulting obj or cr2 to where it needs to be; again, check the documentation included with your rte file