It is rumored that there is a special branch of the Brotherhood based in Atlantis’ deepest forest. They keep mostly to the customs and practices of their brothers from the Arcane Brotherhood, although adapted to their environment. This also meant the creation of the Cobalt Order, charged as messengers between the Brotherhood and all of Atlantis’ inhabitants, human or otherwise. The Wild Brotherhood’s attire has therefore been modified to adapt to their changing roles between palace and forest, monastery and desert, and of course has also taken a defensive role to safeguard their users.
Wild Brotherhood gives you four textures sets for Luthbel’s Wild Heart: Wildenlander for M4. At very high-resolution of 3072×3072, and including full-sized bump, displacement, and specularity maps, while also using specular color maps along with complex shader settings. These textures will certainly take your renders to the next level and are suitable for both hobbyists and professional screen and print work.
The set also includes full material settings for DAZ Studio, using the Elite Human Surface Shader to create realistic, touchable materials.
The textures can be used on their own, and were designed to easily mix and match with the original textures from Shades of Atlantis: Cobalt Hierophant set, and its companion textures Arcane Brotherhood, to allow for multiple looks, and better value.
View the Shades of Atlantis: Wild Brotherhood gallery at Artzone, here.